Thursday, June 17, 2010
Open sandox theme adds depth to "Toy Story 3"
By LOU KESTEN
When I was a kid, they didn't make video games based on movies. But if you wanted to relive, say, "Star Wars," you could buy the action figures. If you didn't have all the dolls, you could recruit substitutes: GI Joe could fill in for Darth Vader, Barbie could understudy Princess Leia, and you could make C-3PO and R2-D2 out of Legos.
In 2010, just about every child-friendly blockbuster is accompanied by a video game. But since they're usually straightforward rehashes of the movies, most games don't capture that childhood spirit, which is really about creating new adventures for beloved characters.
"Toy Story 3" (Disney Interactive, for the Xbox 360, PlayStation 3, Wii, $49.99) comes closer to that feeling than any movie-based game before it.
On one level, it does deliver a recap of the film. The familiar Pixar toys have been left behind by their owner, Andy, and embark on a mission to get him to play with them one last time. The result is a better-than-average romp, with Buzz Lightyear, Woody and Jessie running and jumping through levels based on the new film's settings.
Some of these story sequences may be a little too challenging for younger children, even with the generous hints turned on. And some of them drag on much longer than you'd expect: One sequence, which begins in a flooded bedroom and ends in outer space, took me more than an hour to get through, which is beyond the attention span of most kids I know.
But there's another level to "Toy Story 3" that's likely to satisfy players of any age, from 8-year-olds to geezers like me. It's called the Toy Box, and it's as clever an approach to the material as you could imagine.
It's an open-world playground that starts off as a dusty Wild West town. Any one of the three main characters can be sheriff, and other "Toy Story" regulars, like Slinky Dog and Hamm the piggy bank, give you missions. You can ignore their demands -- undoubtedly, some kids will be happy just roaming around and decorating their towns -- but success at missions earns you the gold you need to buy new buildings or attract new residents.
Wherever you go in the Toy Box, they're something new to do. You can herd cattle. You can drive a racecar. You can explore a haunted mansion. If there's anything you daydreamed about when you were a child, odds are that developer Avalanche Software has stuck it in here.
Weirdly enough, the one game the Toy Box reminded me of was another Wild West adventure, Rockstar Games' recent smash "Red Dead Redemption" -- minus all the prostitutes and corpses. Like "RDR," "Toy Story 3" delivers a wide-open landscape of seemingly endless possibilities. It's one of the most adventurous movie games ever created, and it's a delight.
Three-and-a-half stars out of four.
M4dski11z's take: From the first time I fought my way through aliens, a flying pig and rescuing orphans off a speeding train, I knew this would go down as one fun-filled ride. I wasn't wrong.
What makes this game shine is the ability to do whatever you want - do the missions or just have a blast locking up baddies, exploring Andy's room or, my personal favorite, hurling green toy paratroopers all over. It's enough to keep the young gamers interested, and mature enough to keep older gamers engaged. I won't say how many HOURS I spent playing this game for review (you can run through all eight levels in a few hours), but let's just say I enjoyed every minute of it. I recommend this game - it's fun, open sandbox and offers enough variety to justify $50. And the graphics look awesome on my HDTV (42" LCD, 1080P with HDMI cables). Disney sent me the Xbox 360 version to take for a spin. Is it flawless? No, you can't swim in the game, but you can play as Woody, Buzz or Jessie and impress the young gamers in your household.
If you love "Toy Story," this game shouldn't disappoint you.
3 stars (out of 4)